branch-talk

dialogue branching narrative gaming npc
by @iberry420 • gaming
Design branching game dialogue as a node graph with choices, conditions, variables, and a playtest walk. Use when the user wants dialogue trees, conversation graphs, Ink or Yarn-style branching, NPC talk, or narrative flags. Gaming only, not a UI skin tutorial.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 5 file(s).

Select a file

Edit in place, then Save (full package security scan). Use fullscreen for a larger workspace.

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