Directory layout for Grok — SKILL.md plus scripts, references, and assets. 5 file(s).
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# Room Flow A level is a sequence of intentional beats delivered through space. Metrics first, blockout, then dress. Inspired by gamedev-skills/awesome-gamedev-agent-skills level-design (Apache-2.0). Original Grok remake. Engine-neutral. Not a Godot tutor and not juice polish. Read `references/pacing.md` before you draw rooms. Fill the three templates. ## When to use - Level design, blockout, whitebox, greybox, critical path, encounter layout - Pace a space: teach then test, tension and rest - Size gaps and ledges from player movement metrics ## When NOT to use - Polish feel on an action that already works (use juice-pass) - Teach Godot nodes or signals (use godot-teacher) - Pure procedural generation recipes with no authored intent - Ship cracked assets or living-artist clones ## Inputs - Genre slice (platformer, shooter arena, stealth route, puzzle rooms) - Player metrics if known (jump height/distance, run speed, camera range). Guess and label guesses if missing - Target length in minutes or room count - One new mechanic to teach, if any ## Procedure 1. Lock player metrics first. Every gap and ledge is sized in those units. Do not eyeball. 2. Sketch a beat list: teach / practice / rest / test / climax. Intensity must sawtooth, not flatline high. 3. Name the critical path (start to goal) and one optional branch. Mark gates and what unlocks them. 4. Validate soft-locks: every required key or ability is obtainable before the gate that needs it. 5. Guidance: light, landmarks, leading lines. Telegraph one-way drops. 6. Fill `templates/metrics.md`, `templates/beat-sheet.md`, and `templates/playtest.md`. 7. Keep sample layout notes engine-neutral. No vendor snippet dumps. ## Output format - Metrics card - Beat sheet with rooms, intensity 0-1, and gate notes - Playtest checklist for stuck / lost / unfair / bored moments - Optional ASCII room sketch only if they asked ## Safety - No malware, no cracked engines, no account theft. - No CSAM or sexual content involving minors in level ideas. - Accessibility: note colorblind-safe landmarks and reduced-flash hazards. - Do not claim a layout is fair without metrics. ## Stop conditions - Metrics + beats + playtest delivered, or refused for scope / safety
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