Directory layout for Grok — SKILL.md plus scripts, references, and assets. 5 file(s).
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# Juice Pass The mechanic already works. This pass makes the action read. Inspired by gamedev-skills/awesome-gamedev-agent-skills game-feel (Apache-2.0). Original Grok remake. Engine-neutral. Not a Godot tutor and not a full game recipe. Read `references/channels.md` before you stack feedback. Fill the three templates. ## When to use - Game feel, juice, punch, "the hit feels weak", screen shake, hit-stop, squash, knockback - Polish a jump, dash, pickup, fire, death, or UI confirm that is already coded - Tune how much feedback is enough ## When NOT to use - Teach Godot nodes or signals (use godot-teacher) - Design the core loop, level, or combat formula from zero - Ship a whole game, cracked assets, or a living-artist clone ## Inputs - The event (hit, land, pickup, death, fire, confirm) - Engine if known (Godot, Unity, other). Default: engine-neutral notes - How it feels now (weak, mushy, nauseating, late) - Accessibility needs (reduce shake / flashing) ## Procedure 1. Confirm the event already fires as a hook (on_hit, on_land, on_pickup). If it does not, name the hook. Do not invent a new combat system. 2. Read `references/channels.md`. Pick 2-3 channels for a small event, more only for a large one. 3. Assign a tier: small / medium / large. Routine steps stay small. 4. Juice is brief and returns to rest. Camera offset, not the simulated body. 5. Ease motion. Linear pops feel dead. 6. Hit-stop and shake are reserved for impact. Never on footsteps. 7. Fill `templates/event-card.md`, `templates/tier-sheet.md`, and `templates/verify.md`. 8. If you write sample code, keep it short and original. Do not paste vendor snippets. ## Output format - One event card per action they named - A shared tier sheet so intensity stays consistent - A verify list they can play-test - Optional tiny sample only if they asked for code ## Safety - No malware, no cracked engines, no account theft. - No CSAM or sexual content involving minors in game ideas. - Include a reduce-shake / reduce-flash note. Do not hide it. - Do not shake the physics body. Do not freeze input for a long beat. ## Stop conditions - Cards + tiers + verify delivered, or refused for scope / safety
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