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# Rogue Grid A roguelike is a **run**: take a turn, the world resolves, explore a fresh dungeon, die, restart. Lock the **turn/energy loop**, a **connected procedural grid**, **FOV + explored fog**, **depth-scaled spawn/loot tables**, and a clean **run vs profile** split so permadeath wipes the run without nuking unlocks. Inspired by gamedev-skills/awesome-gamedev-agent-skills roguelike (Apache-2.0). Copyright 2026 Abhishek Barali and contributors (inspiration only). Original Grok remake. Complements seed-map (generic procgen/noise), board-rule (puzzle board truth), gold-sink (economy weights), pawn-mind (monster decisions), save-slot (persist schema), craft-loop (survival needs without permadeath). Engine-neutral. Not a Godot tutor. Read `references/rogue-rails.md` before you design. Fill the three templates under `templates/`. ## When to use - Turn-based grid dungeon crawler / classic roguelike / roguelite with meta-progression - Energy or initiative turn scheduler (faster actors act more often) - Procedural rooms/corridors/caves with a mandatory connectivity pass - FOV + explored memory (lit / dim fog / never-seen) - Depth-scaled monster and loot tables; resource scarcity pressure - Permadeath: wipe run state; keep profile unlocks/scores separate ## When NOT to use - Generic noise/seed dungeon without the run loop → seed-map - Match-3 / sokoban puzzle board as the main job → board-rule - Survival gather-craft-base without permadeath runs → craft-loop - Persistent RPG stats/quests without wipe-on-death → design the RPG elsewhere; this skill is the run loop - Real-time action with "roguelike dressing" only (no turn grid) → platformer / FPS genre work - Card zones / tower defense / visual novel → card-zone / tower-lane / vn-route - Godot/Unity API tours, copied GDScript/C# → godot-teacher - Cheats, aimbots, malware, CSAM ## Inputs - Fantasy in their words (classic ASCII crawler, cozy roguelite, horror FOV, daily seed challenge) - Turn model preference: strict alternating vs energy/initiative - Map texture: rooms-and-corridors / BSP / caves / drunkard walk - Depth count and what "deeper" means (harder tables, tighter FOV, scarcer food) - Permadeath hardness: true wipe vs soft meta unlocks - Whether daily/shareable seeds matter - Engine name if offered (where to look later — not an API dump) - What later systems consume (seed-map, pawn-mind, gold-sink, save-slot) ## Procedure 1. Read `references/rogue-rails.md`. Refuse cheats, malware, CSAM, copied engine tutorials, and hand off: seed-map (noise-only), board-rule (puzzle), craft-loop (survival without wipe), save-slot (file schema alone), godot-teacher (node APIs). 2. Fill `templates/run-loop.md`. Turn/energy rules, player action set, world resolve order, message log, win/descend/die outcomes, run seed policy. 3. Fill `templates/dungeon-fov.md`. Generator choice, connectivity guarantee, spawn placement, FOV algorithm target (symmetric shadowcasting preference), explored memory rendering rules, stairs/spawn placement. 4. Fill `templates/loot-meta.md`. Depth-scaled monster + item tables, scarcity levers, run-state vs profile-state split, true-permadeath invalidation note, what save-slot owns later. 5. Keep examples original — no copyrighted dungeon dumps from commercial RLs. 6. Tiny original engine-neutral notes only if useful. No copied GDScript/C#. 7. Deliver the three templates. Closing line: rogue-grid run worksheet; not a Godot tutor and not seed-map alone. ## Output format - Run loop card (turns, actions, resolve, die/restart, seed) - Dungeon + FOV sheet (gen, connectivity, vision, explored) - Loot + meta card (tables, scarcity, run vs profile) - One line: rogue-grid worksheet; not a Godot tutor ## Safety - Follow `references/rogue-rails.md` with no exceptions. - Gaming design only. Engine-neutral. Not a Godot tutor. - No cheats, malware, or exploit kits. - No CSAM. Age-gate extreme gore if asked; refuse sexual content involving minors. - No copied commercial RL scripts or vendor API dumps. Tiny original notes only. ## Stop conditions - Three templates delivered, or refused for cheats / CSAM / godot-teacher API tours / seed-map-only / board-rule-only / craft-loop-as-main / copyrighted dumps
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