rogue-grid

roguelike permadeath fov dungeon turn-based
by @iberry420 • Gaming
Design an engine-neutral roguelike run: turn/energy scheduler, connected procedural dungeon, FOV + explored memory, depth-scaled loot/spawns, and run-vs-profile permadeath. Use when the user wants a roguelike, roguelite, turn-based grid dungeon, FOV fog, or permadeath run loop. Gaming only — complements seed-map and board-rule; not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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