frag-craft

shader glsl uv outline fresnel
by @iberry420 • gaming
Design engine-neutral game shader effects from the vertex→fragment pipeline: UVs, tint, UV scroll, dissolve, outline, fresnel rim, vignette. Use when the user wants shaders, fragment/pixel shader, UV math, dissolve, outline, rim light, or GLSL/HLSL concepts. Gaming only, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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