perf-cut

fps profiler pooling batching budget
by @iberry420 • gaming
Find and fix game performance methodically: profile first, frame-time budget, CPU-vs-GPU bottleneck, then pooling / draw-call batching / allocation control / asset budgets. Use when FPS drops, stutter, lag, profiler, frame budget, draw calls, GC spikes, object pooling, or the game runs slow. Gaming only, not a Godot tutor. Not tick-mass (physics feel).
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

Select a file

Edit in place, then Save (full package security scan). Use fullscreen for a larger workspace.

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