tick-mass

physics timestep ccd tunneling mass
by @iberry420 • gaming
Tune engine-neutral game physics so motion is stable: fixed timestep plus render interpolation, relative mass/drag/gravity scale, CCD and a speed cap against tunneling, modest mass ratios, and a two-way collision layer matrix. Use when motion jitters, objects tunnel through walls, stacks explode, physics feels floaty or frame-rate dependent, or they ask about FixedUpdate, CCD, or collision layers. Gaming only, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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