seed-map

procgen seed dungeon noise reachability
by @iberry420 • gaming
Design engine-neutral procedural maps from a seed: one RNG instance, noise or rooms-and-corridors, generate-into-data then draw, and a reachability repair pass. Use when the user wants procgen, Perlin/Simplex heightmaps, dungeon generator, shareable seeds, or why two runs differ. Gaming only, not loot tables, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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