bus-mix

audio buses ducking adaptive-music sfx
by @iberry420 • gaming
Design an engine-neutral game audio mix: buses and dB gain, ducking under dialogue/impacts, adaptive music layers or re-sequencing, SFX variation, and a beat-sync hook. Use when the user wants audio buses, ducking, adaptive music, SFX randomization, or sync-to-beat. Gaming only, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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