hud-stack

hud ui menu focus safe-area
by @iberry420 • gaming
Design an engine-neutral game HUD and menu shell: anchors and containers, reference-resolution scaling, safe-area insets, gamepad focus order, a screen push/pop stack, and event-driven HUD updates. Use when the user wants HUD layout, health bar, pause menu, UI scaling, safe area, or controller menu navigation. Gaming only, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

Select a file

Edit in place, then Save (full package security scan). Use fullscreen for a larger workspace.

Version History
Comments (0)
No comments yet. Be the first!
Sign in to leave a comment.