lens-rig

camera follow deadzone look-ahead orbit
by @iberry420 • gaming
Design an engine-neutral game camera: smooth follow, box deadzone, look-ahead, level-bounds clamp, 3D orbit with collision push-in, and a shake offset hook. Use when the user wants camera follow, look-ahead, camera jitter, orbit camera, first-person look, or camera bounds. Gaming only, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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