stick-map

input rebind gamepad deadzone accessibility
by @iberry420 • gaming
Design an engine-neutral game input layer: named actions, per-device bindings, radial deadzone, buffer and coyote windows, rebind with conflict checks, and an accessibility card. Use when the user wants input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls. Gaming only, not a Godot tutor.
SKILL PACKAGE

Directory layout for Grok — SKILL.md plus scripts, references, and assets. 6 file(s).

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